I have recently been playing a lot of Dark Souls on the PC. Having finished up Demon's Souls a while ago I can see a lot of quality of life improvements. No more item burden is a huge one. Overall, it is a lot better on the convenience factor. However, it is not all peaches and cream.
My main gripe with how Dark Souls works is that when you die to a boss, and then carefully make your way back to the boss, there's a chance you could die again. Whether it be a lucky shot on a monster, something aggroing from far away and chasing you down unbeknownst. Does not matter what. The issue with the second death is not the fact that you lose all your souls/humanity, though. Believe it or not, that is annoying, but tolerable. It is the fact that you are no longer encouraged to try and play the game as it was intended. Once you know where to go and have no more reason to play cautiously, you can just run past everything and skip it all completely and re-attempt the boss.
Is this really a problem? Well, I guess that depends on what you want out of the game. To me, though, this breaks immersion quite a bit. You basically get a free pass on playing the game as-intended and skip, skip, skip along to wherever you need to be. No consequences here!
I suppose this might just be the inevitable reward of playing with experience over time, but it could be argued that this is unintended. Why play the game if you are not going to bother with playing the game? This is resolved somewhat in Dark Souls 2 since monsters stop spawning after X kills. I am not sure I really like that solution. It can render items forever unattainable for certain playthroughs.
I will probably move on to Dark Souls 2 soon. I remember that game as being inferior to 1 but it does have other gameplay enhancements like proper dual wielding.
To the future? Meh.
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