Melty Blood - Akiha Tohno - Full Moon
Full Moon
Notable - Running up to the opponent switches sides with them. High pressure and mix-up potential. Standard throw drops opponent in front of Akiha.
Normals:
5A - Quick swipe. Short-range. Even on block.
2A - Short-range poke. Low. Positive on block.
5B - Short-range downward swipe. Moves Akiha forward a little. Chargeable. Slightly negative on block.
[5B] - Short-range downward swipe. Moves Akiha forward a little. 3-hits. All hits can be jump canceled on hit only. Positive on block
2B - Downward swipe. Low. Slightly negative on block.
5C - Long-range slash. Pushes Akiha back a lot on block. Negative on block.
2C - Long-range slash. Knocks opponent down. Negative on block.
[2C] - Long-range slash. Knocks up and is a hard knockdown. Slightly negative on block.
3C - Upward Slash. Useful as an anti-air. Tall hitbox. Knocks opponent up. Negative on block.
j.A - Forward chop. Poor air-to-ground hitbox.
j.B - Downward slash. Great downward air-to-ground hitbox. Great jump-in. Overhead.
j.C - Downward kick. Decent air-to-ground hitbox. Shorter hitbox than j.B. Overhead.
Specials:
236A - Saw attack right in front of Akiha. 4-hits. Slow startup. Positive on block.
236B - Saw attack right in front and above Akiha. 4-hits. Slow startup. Positive on block.
236C - Bigger saw attack right in front of Akiha. 7-hits. Slow startup. Positive on block. Not invincible.
623A - Upward-angled attack. Launches opponent. Can be followed-up in corner. Can be used for an anti-air. Negative on block.
623B - Upward-angled attack. 2-hits. Slighly higher angle than A-version. Slightly slower startup. Launches opponent. Can be followed up in midscreen or corner. Can be used for an anti-air. Positive on block.
623C - Upward-angled attack. 6-hits. Same angle as B-version. Launches opponent. Can be used for an anti-air. Very negative on block. Very invincible.
214A - Forward aerial buzzsaw attack. 4-hits. Can pass over crouching opponent in midscreen.Positive on block.
214B - Forward aerial buzzsaw attack. 4-hits. Overhead. Jumps farther than A-version. Does more damage than A-version. Can pass over crouching opponent in midscreen. Negative on block.
214C - Forward aerial buzzsaw attack. 4-hits. Overhead. Jumps farther than A-version but shorter than B-version. Does more damage than B-version. Can pass over crouching opponent in midscreen. Negative on block. Not invincible.
22A - Area attack around Akiha. Low. Knocks down. Slightly negative on block.
22B - Area attack around Akiha. Low. Slightly slower than A-version. Knocks down. Positive on block.
2C - Area attack around Akiha. Low. Much larger hitbox. Knocks opponent up. Slightly negative on block. Not invincible.
j.236A - Saw attack right in front of Akiha. 4-hits. Moves Akiha away from opponent.
j.236B - Saw attack right in front of Akiha. 4-hits. Moves Akiha away from opponent.
j.236C - Bigger saw attack right in front of Akiha. 7-hits. Moves Akiha towards opponent. Not invinicible.
63214C - Command grab. Swaps sides with opponent. Low damage.
41236C - Powerful command grab. Point-blank hitbox. Small explosion for decent damage if the grab does not connect. Very invincible. Negative on block and does not hit crouching.