Wednesday, January 20, 2016

Melty Blood - Akiha Tohno - Crescent Moon

Melty Blood - Akiha Tohno - Crescent Moon


Crescent Moon:

Notable - No jumping specials.  Fewer overall options than Crescent and Full Moon.  Standard throw drops opponent in front of Akiha.

Normals:

5A - Short-range kick.  Low.  Fairly positive on block.

2A - Medium-range jab.  Slightly negative on block.

5B - Medium-range kick.  Low.  Slightly negative on block.

6B - Medium-range chop.  Negative on block.

2B - Downward swipe.  Low.  Negative on block.

5C - Long-range slash.  2-hits.  Negative on block.

6C - Standing forward kick.  Negative on block.

2C - Sweep.  Low.  Moves Akiha forward a little.  Knocks down.  Negative on block.

j.A - Forward chop.  Poor air-to-ground hitbox.  Not an overhead.

j.B - Downward slash.  Great downward air-to-ground hitbox.  Great jump-in.  Overhead.

j.C - Heel Kick.  Good air-to-ground hitbox.  Great jump-in.  Overhead.

j.[C] - Floats a little bit making it harder to land on grounded opponents.  Overhead.

Specials:

236A - Jumping long-range attack.  2-hits.  Slightly upward trajectory.  Misses crouching.  Moves Akiha back a little.  Slightly negative on block.

236B - Jumping long-range attack.  2-hits.  Slightly downward trajectory.  Hits crouching.  Moves Akiha back a lot.  Slightly negative on block.

236C - Jumping long-range attack.  6-hits.  Slightly downard trajectory but not as much as B-version.  Misses crouching entirely unless at range.  At range it only hits crouching twice.  Moves Akiha back a little.  Can be followed-up if close.  Very positive on block.

623A - Upward-angled attack.  Launches opponent.  Can be used as an anti-air.  Can be followed-up on counter-hit.  Extremely poor starter.  Negative on block.

623B - Upward-angled attack.  2-hits.  Slighly higher angle than A-version.  Slightly slower startup.  Launches opponent.  Can be used for an anti-air.  Can be followed-up in the corner.  Slightly positive on block.

623C - Upward-angled attack.  6-hits.  Same angle as B-version.  Launches opponent.  Longer reach than A and B-versions.  Can be used as an anti-air.  Very invincible.  Very negative on block.

214A - Delayed ground-eruption right in front of Akiha.  Launches opponent.

214B - Delayed ground-eruption far in front of Akiha.  Launches opponent.

214C - Delayed ground-eruption very far in front of Akiha.  Launches opponent.  Does not use meter.

22A - Area attack around Akiha.  Low.  Knocks down.  Slightly negative on block.

22B - Area attack around Akiha.  Low.  Slightly slower than A-version.  Knocks down.  Positive on block.

22C - Area attack around Akiha.  Low.  Much larger hitbox.  Knocks opponent up.  Slightly negative on block.

63214C - Command grab.  Swaps sides with opponent.  Low damage.

41236C - Powerful command grab.  Point-blank hitbox.  Small explosion for decent damage if the grab does not connect.  Very invincible.  Negative on block and does not hit crouching.

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