Melty Blood - Akiha Tohno - Crescent Moon
Crescent Moon:
Notable - No jumping specials. Fewer overall options than Crescent and Full Moon. Standard throw drops opponent in front of Akiha.
Normals:
5A - Short-range kick. Low. Fairly positive on block.
2A - Medium-range jab. Slightly negative on block.
5B - Medium-range kick. Low. Slightly negative on block.
6B - Medium-range chop. Negative on block.
2B - Downward swipe. Low. Negative on block.
5C - Long-range slash. 2-hits. Negative on block.
6C - Standing forward kick. Negative on block.
2C - Sweep. Low. Moves Akiha forward a little. Knocks down. Negative on block.
j.A - Forward chop. Poor air-to-ground hitbox. Not an overhead.
j.B - Downward slash. Great downward air-to-ground hitbox. Great jump-in. Overhead.
j.C - Heel Kick. Good air-to-ground hitbox. Great jump-in. Overhead.
j.[C] - Floats a little bit making it harder to land on grounded opponents. Overhead.
Specials:
236A - Jumping long-range attack. 2-hits. Slightly upward trajectory. Misses crouching. Moves Akiha back a little. Slightly negative on block.
236B - Jumping long-range attack. 2-hits. Slightly downward trajectory. Hits crouching. Moves Akiha back a lot. Slightly negative on block.
236C - Jumping long-range attack. 6-hits. Slightly downard trajectory but not as much as B-version. Misses crouching entirely unless at range. At range it only hits crouching twice. Moves Akiha back a little. Can be followed-up if close. Very positive on block.
623A - Upward-angled attack. Launches opponent. Can be used as an anti-air. Can be followed-up on counter-hit. Extremely poor starter. Negative on block.
623B - Upward-angled attack. 2-hits. Slighly higher angle than A-version. Slightly slower startup. Launches opponent. Can be used for an anti-air. Can be followed-up in the corner. Slightly positive on block.
623C - Upward-angled attack. 6-hits. Same angle as B-version. Launches opponent. Longer reach than A and B-versions. Can be used as an anti-air. Very invincible. Very negative on block.
214A - Delayed ground-eruption right in front of Akiha. Launches opponent.
214B - Delayed ground-eruption far in front of Akiha. Launches opponent.
214C - Delayed ground-eruption very far in front of Akiha. Launches opponent. Does not use meter.
22A - Area attack around Akiha. Low. Knocks down. Slightly negative on block.
22B - Area attack around Akiha. Low. Slightly slower than A-version. Knocks down. Positive on block.
22C - Area attack around Akiha. Low. Much larger hitbox. Knocks opponent up. Slightly negative on block.
63214C - Command grab. Swaps sides with opponent. Low damage.
41236C - Powerful command grab. Point-blank hitbox. Small explosion for decent damage if the grab does not connect. Very invincible. Negative on block and does not hit crouching.
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