Monday, January 18, 2016

Early Game Thoughts

Some early thoughts on Ghost in the Shell First Assault:

Head-shots seem to happen very randomly.  They appear to be 1-hit kills.

Crouching is basically a free head-shot for your opponent.  It's good for being quiet but it sucks for trying to hold capture points.

Grenades are not able to be cooked as far as I can tell.  They are pretty useless most of the time.  Useful for keeping enemies trapped in a hallway for a few moments at least.

Character abilities can definitely be useful or near-useless depending on the game mode.  Since there was a bonus for playing the new character Maven, I went ahead and unlocked her with my level 3 operative unlock bonus.  She has a pretty awesome shield that hides things from view.  Unfortunately that does not work very well in Terminal Conquest since the game mode is running back and forth down a map a long way.  It's very hard to set that up and be effective(not impossible but challenging).  In Team Deathmatch, however, that barrier proved to be excellent for long range sniper cover.  I think, for now, I will stick with Motoko in Terminal Conquest and Demolition if I can help it.  The stealth is more universally applicable to me and my teammates.

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