Wednesday, January 27, 2016

Melty Blood - Akiha Tohno - Full Moon


Melty Blood - Akiha Tohno - Full Moon


Full Moon

Notable - Running up to the opponent switches sides with them.  High pressure and mix-up potential.  Standard throw drops opponent in front of Akiha.

Normals:

5A - Quick swipe.  Short-range.  Even on block.

2A - Short-range poke.  Low.  Positive on block.

5B - Short-range downward swipe.  Moves Akiha forward a little.  Chargeable.  Slightly negative on block.

[5B] - Short-range downward swipe.  Moves Akiha forward a little.  3-hits.  All hits can be jump canceled on hit only.  Positive on block

2B - Downward swipe.  Low.  Slightly negative on block.

5C - Long-range slash.  Pushes Akiha back a lot on block.  Negative on block.

2C - Long-range slash.  Knocks opponent down.  Negative on block.

[2C] - Long-range slash.  Knocks up and is a hard knockdown.  Slightly negative on block.

3C - Upward Slash.  Useful as an anti-air.  Tall hitbox.  Knocks opponent up.  Negative on block.

j.A - Forward chop.  Poor air-to-ground hitbox.

j.B - Downward slash.  Great downward air-to-ground hitbox.  Great jump-in.  Overhead.

j.C - Downward kick.  Decent air-to-ground hitbox.  Shorter hitbox than j.B.  Overhead.

Specials:

236A - Saw attack right in front of Akiha.  4-hits.  Slow startup.  Positive on block.

236B - Saw attack right in front and above Akiha.  4-hits.  Slow startup.  Positive on block.

236C - Bigger saw attack right in front of Akiha.  7-hits.  Slow startup.  Positive on block.  Not invincible.

623A - Upward-angled attack.  Launches opponent.  Can be followed-up in corner.  Can be used for an anti-air.  Negative on block.

623B - Upward-angled attack.  2-hits.  Slighly higher angle than A-version.  Slightly slower startup.  Launches opponent.  Can be followed up in midscreen or corner.  Can be used for an anti-air.  Positive on block.

623C - Upward-angled attack.  6-hits.  Same angle as B-version.  Launches opponent.  Can be used for an anti-air.  Very negative on block.  Very invincible.

214A - Forward aerial buzzsaw attack.  4-hits.  Can pass over crouching opponent in midscreen.Positive on block.

214B - Forward aerial buzzsaw attack.  4-hits.  Overhead.  Jumps farther than A-version.  Does more damage than A-version.  Can pass over crouching opponent in midscreen.  Negative on block.

214C - Forward aerial buzzsaw attack.  4-hits.  Overhead.  Jumps farther than A-version but shorter than B-version.  Does more damage than B-version.  Can pass over crouching opponent in midscreen.  Negative on block.  Not invincible.

22A - Area attack around Akiha.  Low.  Knocks down.  Slightly negative on block.

22B - Area attack around Akiha.  Low.  Slightly slower than A-version.  Knocks down.  Positive on block.

2C - Area attack around Akiha.  Low.  Much larger hitbox.  Knocks opponent up.  Slightly negative on block.  Not invincible.

j.236A - Saw attack right in front of Akiha.  4-hits.  Moves Akiha away from opponent.

j.236B - Saw attack right in front of Akiha.  4-hits.  Moves Akiha away from opponent.

j.236C - Bigger saw attack right in front of Akiha.  7-hits.  Moves Akiha towards opponent.  Not invinicible.

63214C - Command grab.  Swaps sides with opponent.  Low damage.

41236C - Powerful command grab.  Point-blank hitbox.  Small explosion for decent damage if the grab does not connect.  Very invincible.  Negative on block and does not hit crouching.

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